Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Warrior

Notices

Reply
 
Thread Tools Display Modes
Old Apr 23, 2009, 02:34 PM // 14:34   #21
Desert Nomad
 
Join Date: Mar 2008
Location: in a house
Guild: The Knitters Guild
Profession: W/R
Advertisement

Disable Ads
Default

I run with 16 strength and take Endure pain as this eliminates the -75 that I suffer from having the extra 3 attribute points.

I generally run 12 in my secondary and use my weapon to cause burning if ele as secondary or poision as ranger secondary.

My PVP skills do most of my damage. I love running Ursan so my skills are mute for 1 minute anyway and my hero's apply Mark of Rodgort so I burn them, knock them down and do 100 damage every few seconds.

My armor requires 13 strength anyway.
imnotyourmother is offline   Reply With Quote
Old Apr 23, 2009, 03:58 PM // 15:58   #22
The 5th Celestial Boss
 
Cebe's Avatar
 
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
Default

Quote:
Originally Posted by imnotyourmother View Post
I run with 16 strength and take Endure pain as this eliminates the -75 that I suffer from having the extra 3 attribute points
Maybe it's just me being silly, but if you got rid of the superior rune, surely then you'd have one extra skill slot to play about with, following your logic.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
Cebe is offline   Reply With Quote
Old Apr 23, 2009, 09:58 PM // 21:58   #23
Will Bull's Strike for $!
 
_Nihilist_'s Avatar
 
Join Date: Apr 2006
Location: Isle of the Dead
Default

Don't you mean PvE skills, imnotyourmother?

You've posted about not running any points in Swordsmanship but instead, using a Fiery Hilt to cause Burning on your target with an investment of 12 in Fire Magic and [[Mark of [email protected]] in other posts - it's ridiculous.

Sure, Sentinel's Insignias require 13 Strength, but [Endure [email protected]] is a wasted skill - temporary HP does one thing and one thing only, which is act like an unavoidable spike upon the end of the skill's duration. You don't need 16 Strength because you have a 13 Strength req Insignia, nor because you can negate the HP loss from the Sup Rune with a skill that grants temporary HP.

That justification is fail. It's not logic, it's an excuse to play at a subpar level for the wrong reasons.
__________________
Warrior for Hire
_Nihilist_ is offline   Reply With Quote
Old Apr 24, 2009, 12:07 AM // 00:07   #24
Furnace Stoker
 
MisterB's Avatar
 
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Default

Quote:
Originally Posted by imnotyourmother View Post
I run with 16 strength and take Endure pain as this eliminates the -75 that I suffer from having the extra 3 attribute points.

I generally run 12 in my secondary and use my weapon to cause burning if ele as secondary or poision as ranger secondary.

My PVP skills do most of my damage. I love running Ursan so my skills are mute for 1 minute anyway and my hero's apply Mark of Rodgort so I burn them, knock them down and do 100 damage every few seconds.

My armor requires 13 strength anyway.
Fun with math.

[Endure [email protected]] = temporary health gain of 286
[Endure [email protected]] - 75 = temporary health gain of 239

Oops, you just lost 47 temporary HP putting on that Superior rune.

Let's pretend that condition degen = DPS.
Poison = 8 DPS.
Burning = 14 DPS.
Weapon [email protected] with a customized, 15% mod and 33% IAS, auto-attacking yields far better DPS.

Sword: ~31 DPS



Hammer: ~36 DPS



Axe: ~33 DPS



Go and test these numbers yourself, and/or look at Marty's nice DPS comparison in the sticky.

Warrior's don't have burning so I'll ignore that, but 100 damage and knockdown every few seconds ...

[Earth Shaker][Crude Swing][Whirlwind Attack]

That combo doesn't get disabled for 60 seconds.
MisterB is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Pyroclastic Axe of Axe Mastery r13 axe mastery +1 20% halves case 10% Big Fiz Price Check 0 Jan 26, 2008 07:58 AM // 07:58
The Son Of Morgoth Sell 2 Jul 06, 2006 07:50 PM // 19:50
WTS:PERFECT Sundering Chaos Axe of Axe Mastery +15%(Ench)/Armor Pen 10-10/Mastery 20% ripchicken67 Sell 3 Mar 27, 2006 10:58 PM // 22:58
Helms: Strength Vs Weapon Mastery Sekkira The Riverside Inn 76 Mar 08, 2006 05:24 PM // 17:24
Caius Sell 0 Aug 22, 2005 09:47 AM // 09:47


All times are GMT. The time now is 01:27 PM // 13:27.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("